Grognards Invade Terra Nova
Nice thread on board wargames unspooling on Terra Nova, a group blog that serves as a hub for the virtual worlds brain trust. They give a shout out to the first piece of online writing I ever did about wargames, “I Was a Teenage Grognard,” which originated as a blog entry over on my MGK site and which seems to have found a good audience. That same piece garnered an extended reference over at Scratchpad a few weeks ago.
I’m glad to see the interest in board wargames in the mainstream ludology community, and that more and more folks are picking up on what’s seemed obvious to me for a while now, that these games remain relevant and have things to teach designers, players, and game scholars.
That’s basically the thesis of a longish piece I have forthcoming in Third Person, the follow up to the First Person and Second Person volumes already published by the MIT Press, and, like its predecessors, expertly edited by Pat Harrigan and Noah Wardrip-Fruin. My chapter, called “War Stories: Board Wargames and Vast (Procedural) Narratives,” argues that it is procedural granularity that stimulates what Marie-Laure Ryan has termed narrativity, i.e. a game’s potential to serve as a narrative agent. The volume should be out in late 2008.